extends StaticBody2D

#var ballnode

#func _ready():
#	ballnode = get_tree().get_root().get_node("Board1/Ball");

func _process(delta):
#	var vely = ballnode.linear_velocity.y
#	if vely < 0.1:
#		if not $CollisionShape2D.disabled:
#			$CollisionShape2D.disabled = true
#	else:
#		print("Hello?" + str(vely))
#		if $CollisionShape2D.disabled:
#			$CollisionShape2D.disabled = false
	pass
